<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Zajfan — Development Diary &amp; Engineering Notes</title><description>Technical retrospectives, game engine deep dives, system architecture breakdowns, and engineering logs by Zajfan.</description><link>https://zajfan.tnhc.dev/</link><language>en-us</language><item><title>DevTrack 1.0 Is Out: Local-First Project Management for Solo Developers</title><link>https://zajfan.tnhc.dev/devlog/devtrack-1-0-released/</link><guid isPermaLink="true">https://zajfan.tnhc.dev/devlog/devtrack-1-0-released/</guid><description>DevTrack reaches v1.0 on Windows, macOS, and Linux. One native app for projects, tasks, notes, and time tracking, with Git and GitHub awareness built in and your data kept in a single SQLite file.</description><pubDate>Fri, 02 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Architecting Nexus-Cloud: Zero-Dependency Distributed Control Plane</title><link>https://zajfan.tnhc.dev/devlog/architecting-nexus-cloud-control-plane/</link><guid isPermaLink="true">https://zajfan.tnhc.dev/devlog/architecting-nexus-cloud-control-plane/</guid><description>How we built the control plane backbone for Nexus Systems: service registry, heartbeat reconciliation, federated DNS, and multi-tenant quota scheduling in TypeScript.</description><pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Engineering an Industrial Bakery ERP in C# .NET: Clean Architecture, Recipe Scaling &amp; Offline Terminals</title><link>https://zajfan.tnhc.dev/devlog/engineering-industrial-bakery-erp-dotnet/</link><guid isPermaLink="true">https://zajfan.tnhc.dev/devlog/engineering-industrial-bakery-erp-dotnet/</guid><description>Architecting the Södervidinge Bakery Enterprise Suite: ASP.NET Core Web API, WPF desktop touch terminals, dynamic ingredient hydration, allergen tracing, and multi-tier clean architecture.</description><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Designing the .nxm 3D Binary Format: 50-Year Durability Beyond .blend</title><link>https://zajfan.tnhc.dev/devlog/designing-the-nxm-binary-3d-file-format/</link><guid isPermaLink="true">https://zajfan.tnhc.dev/devlog/designing-the-nxm-binary-3d-file-format/</guid><description>Why Blender&apos;s raw memory dump architecture falls short for modern 3D pipelines, and how we architected the .nxm chunked container format using FlatBuffers, BLAKE3 deduplication, and zero-copy streaming.</description><pubDate>Mon, 10 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Inside the Nexuslang Compiler: Building a 212,000-Line Toolchain with 1,080 Tests</title><link>https://zajfan.tnhc.dev/devlog/inside-the-nexuslang-212k-loc-compiler/</link><guid isPermaLink="true">https://zajfan.tnhc.dev/devlog/inside-the-nexuslang-212k-loc-compiler/</guid><description>A comprehensive tour of the Nexuslang programming language architecture: recursive descent lexing, AST type checking, intermediate representation (IR), and building a robust 1,080+ test suite.</description><pubDate>Sat, 25 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Writing a Web Browser Engine from Scratch in Rust: HTML5, CSS Flexbox &amp; ES2025</title><link>https://zajfan.tnhc.dev/devlog/writing-a-browser-engine-from-scratch-in-rust/</link><guid isPermaLink="true">https://zajfan.tnhc.dev/devlog/writing-a-browser-engine-from-scratch-in-rust/</guid><description>Why and how we built PronBrow Engine: 33,000+ lines of pure Rust implementing an HTML5 tokenizer, CSS cascade and box-model layout, network stack, and 1,200 ES2025 JavaScript features.</description><pubDate>Thu, 20 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Building a Custom Voxel Engine in C++: Greedy Meshing &amp; Chunk Streaming</title><link>https://zajfan.tnhc.dev/devlog/building-a-custom-voxel-engine-in-cpp/</link><guid isPermaLink="true">https://zajfan.tnhc.dev/devlog/building-a-custom-voxel-engine-in-cpp/</guid><description>A deep dive into writing a voxel rendering engine from scratch with OpenGL, Simplex 3D noise generation, and greedy meshing algorithms to minimize GPU draw calls.</description><pubDate>Sat, 15 Aug 2026 00:00:00 GMT</pubDate></item></channel></rss>